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Indie Internship

From November 2016 to June 2017 I was a part of the Crash Wave Games development team as a junior designer and intern.

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Over my 8 month period on the team I engaged in the following duties to aid in the development of the Game.

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Swab The Deck Level

Swab The Deck Level

Brawl Hall Level

Brawl Hall Level

Jungle Fever

Jungle Fever

Aegir Dreki The Pirate Boss

Aegir Dreki The Pirate Boss

Floor Traps Feature Brief

Floor Traps Feature Brief

dreki1

dreki1

dreki3

dreki3

dreki2

dreki2

  • Over my 8 month period on the team I engaged in the following duties to aid in the development of the Game.

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  • Authored 21 levels from Design Documentation stage to in-engine playable experience

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Collaborated with Design Director in designing and authoring 2 bosses (One of which is currently available in the Steam Early Access build)

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  • Acted as QA for several build cycles throughout development

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  • Conducting live playtesting sessions at an industry event

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  • Designed one Narrative Quest Chain including 3 levels and one boss fight

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  • Constructed User Profiles based on the behaviour analytics gathered during playtesting sessions

 Development Cycle Responsibilities

This gallery contains some of the levels Encounters and the Boss I designed

2023 Justin Rycaj

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