Indie Internship
From November 2016 to June 2017 I was a part of the Crash Wave Games development team as a junior designer and intern.
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Over my 8 month period on the team I engaged in the following duties to aid in the development of the Game.
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Over my 8 month period on the team I engaged in the following duties to aid in the development of the Game.
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Authored 21 levels from Design Documentation stage to in-engine playable experience
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Collaborated with Design Director in designing and authoring 2 bosses (One of which is currently available in the Steam Early Access build)
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Acted as QA for several build cycles throughout development
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Conducting live playtesting sessions at an industry event
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Designed one Narrative Quest Chain including 3 levels and one boss fight
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Constructed User Profiles based on the behaviour analytics gathered during playtesting sessions
Development Cycle Responsibilities
This gallery contains some of the levels Encounters and the Boss I designed