
King Slayer is an isometric action adventure game developed over a period of 6 months by a team of students at the La Salle College.
As Lead combat designer I worked directly with the creative director and lead programmer to develop a combat system that aligned with the game's creative vision. Over A period of 7 Months I worked with a production team consisting of 13 students from various disciplines including, Game Design, Game Programming, 3D Modelers, Animators and Audio Engineers.
​
Throughout the duration of the game's production I undertook the following responsibilities:
​
​
​
​
​
​
Student Production Team

-
Designed,Documented, and authored the player character’s locomotion, melee combat, and special abilities
​
-
Choreographed and Implemented 12 custom animations with the lead programmer, animators and junior combat designer that aligned with the game’s creative vision
​
-
Designed and Implemented Special Player Abilities to work with 3 distinct enemy gameplay types
-
Authored and balanced a player morality system directly affecting combat gameplay mechanics
-
Working with lead programmer, level design, and creative director, designed and authored 3 balanced unique enemy types
​
-
Designed and Documented two boss character’s locomotion, melee combat, and special abilities
-
Implemented one boss into the game’s final build with the lead programmer, and animators.
-
Designed, documented and balanced the game’s final boss, his abilities, and moment to moment gameplay
-
Recorded in game voiceover for 4 characters in the game *
-
Designed and implemented all visual combat effects to provide the player with visual feedback.
-
Effectively communicated both player and enemy combat actions visually, while aligning with the game’s creative vision.
-
Specified character movement and combat requirements and choreographed them for the animators
-
Designed and implemented all combat audio feedback
-
Conducted live external playtesting sessions, to identify frustration points in the game.
-
Made adjustments to combat systems based on player feedback to deliver a solid gameplay experience
Combat Animations
Development Cycle Responsibilities
![]() rightleft2 | ![]() leftright3 |
---|---|
![]() Stab2 | ![]() aoe2 |