
FIRST PERSON ROGUELITE
MythForce is a first-person multiplayer Roguelite inspired by 80's fantasy cartoons.
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The game is set in the lands of Eldryth where players can take control of one of 4 heroes. Victoria The Paladin, Rico the Rogue, Maggie the Mage, and Hawkins the Archer.
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Each hero has their own distinct playstyle and abilities which can be upgraded throughout their adventures.
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Players can also upgrade their city and weapons as they progress through the game.
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Below is a list of my contributions to the project:
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Key Stakeholder in the game's combat including 3Cs, Weapons, Abilities, and Enemies.
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Created the Low-Level Design Documents for Multiple Enemy NPCs, Weapons, and Player Abilities with collaborative feedback from the Development team.
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Refined and Improved Player Abilities and Weapons
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Integrated and maintained over 30 enemies into the game including the final boss.
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Built Animation Montages For Characters
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Created/Tuned Melee Attack Animation Frame Data
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Created and Tuned Melee Hit Box Parameters
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Implemented and Tuned Projectiles and AOEs
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Implemented Combat SFX/VFX
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Enemy AI Behavior and Core Gameplay Loops
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Implemented Tuning Data Assets and Data Tables
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Balancing/Tuning
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Created and populated a Monster Attack and Ability Database which tracked all Enemy Attacks, Damage Types, Status Effects, Hit Reactions, Animations and Montages.
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Integrated Weapons with collaboration from Animators, AI Programmers, and VFX/SFX Artists.
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Animation Montages
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Melee Attack Melee Attack Animation Frame Data
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Projectiles and AOEs
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SFX/VFX
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Balancing/Tuning
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Developed a Prototype combo system for melee weapons with escalating damage and hit reactions.
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Designed and Integrated improvements to the Player and NPC counterattack systems.
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Collaborated with Programmers to develop and improve tools and systems over the development cycle of the project.
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Collaborated with Levels/Encounters designers to create best practices for combat encounters and enemy compositions.
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GAMEPLAY Trailer